fixed a wall bug in third area caused by a black_hidden block for models that was missing func_detail essentially making a hole behind the flag, rised the fades angle a little bit for the pillars.
Added HP at the starting zone.
Fixed a wall alignment in the forth zone.. i don't think it was noticeble anyway..
Increased the sound volume by 1 of rotating stars.


24/05/2025
Added Spice
Fixed Pillar Collision.
Removed fade from room 3, added to models
texture re-alignment and scaling.

anything else unchanged.

02/06/2077
Added Ray-Placing (lights)
Made some Changes to the overall brightness of lights
Changes to the Pillar model in the first room.(some re-designing)
Added 2 sqaures for decoration at the end of the first room - "amazing change lol"
Some texture re-alignment in the final room, on the last section near the end.
Texture alignment in the room where the start button is, and some changes to the bricks above to match the alignment.
Added God-Rays to windows. (Has technology progressed that far?)
Found a shortcut in the first room, Killed it before it could spread.
Fixed sneaky missaligned textures in first room celing. and added symetry to the celing star texture.
Fixed 1 unit stuck wall/not a shortcut at the saxaphone curve, in the first room.

05/06/2250
fixed a missing textured not being included in the bsp.
10/07/2025
Fixed sand texture missalignment in first room, and did some heirarchy changes to func_detail



